CLICK = A · RIGHT = B · DRAG = MOVE (N/E/S/W + diagonals)
KULLLOBBY
KC: 0
Kull
● verified
member, moderator
WASD MoveSPACE JumpE InteractY Wave
ARCADE
↑↓←→ navigate · A / Enter select · B / Esc back
SNAKE SCORE:0
LEVEL: 1 LENGTH: 3
SNAKE SCORE:0
PAUSED
↑↓ Navigate · A = Select · B = Resume
Snake Controls
Action
Keyboard
Gamepad
Touch
Steer
WASD↑↓←→
D-padLeft Stick
D-pad
Pause
PEsc
Start
STA
Select / Confirm
EnterE
A
A
Back
EscBackspace
B
B
B / Esc = Back
GAME OVER
Kuuul
0
Your Rank: #1
Time: 00:00
LEADERBOARD
#
Player
Score
⚙ KULL · SETTINGS
Player
Kull ● verified
RANK · Pixel Apprentice
LEVEL 3120 / 400 XP to next
Lifetime Stats
0
Steps walked
0
KC earned
0
Games played
0
High scores
0.0
Hours in lobby
0
Letters drawn
Achievements
Chassis
Pick a device frame to see how the arcade looks on it.
💻
PC
🎮
Steam Deck
📱
Game Boy
📺
CRT
▤
Bare
Art Style
Visual treatment color grading & post-fx
HUD density
Input hint chip "↕ Move · A Confirm" pill, bottom-left
Chrome opacity
Dial each chassis element down independently. At <10% the element stops capturing clicks
so it doesn't block what's behind it. Useful when chrome takes up too much screen real estate.
Presets snap all sliders at once
Keyboard PC keyboard art
100%
D-pad directional arrows
100%
Face buttons A/B/X/Y
100%
System buttons SELECT / START
100%
Analog sticks
100%
Hint chips contextual prompts + key legend
100%
On-screen controls
Mode where the d-pad/buttons live
Customize
Keyboard shortcuts
MoveWASD / ↑↓←→
ConfirmEnter / E
SettingsEsc
PauseP
Action / JumpSpace
BackBackspace
Letter Sets
Every character in Kull is drawn from your custom letter sets. Pick one for the menus & HUD, and another for in-game sprites — so wild glyphs you draw for gameplay don't bleed into the UI.
Menu & HUD titles, scores, buttons, hints
In-game sprites letter-objects you fight, jump, dodge
Designer
Sound
Master overall volume
70
Mute
Music lobby ambience
SFX UI clicks & game hits
Sound effects
Designer build your own bleeps
Sprites & art
Editor draw your own monsters and pickups
Lobby world
Creative mode place cabinets · NPCs · walls · decorations · F1 toggle
KG
KULL GAMES
an arcade across every device · v0.7.3-alpha
Credits
Built with hand-drawn pixel letters as the universal visual language. Every game speaks Kull.
Reset
KULL · SETTINGS
↑↓navigateAselectB / Esc close
KULLENDO · SNK
🎨 TWEAKS
Dev: Alt+1–6 scenes · P/Esc pause · Alt+H hide nav
✏ LETTER DESIGNER
LETTER
PIXELS · click/drag to paint · outer ring is BORDER
BORDER STYLE
PREVIEW
HP: 0 Borders show in games (cars, bricks). Hidden in menus & words.
Edits save to Custom set automatically
♪ SOUND DESIGNER
click cells to place notes · column = time · row = pitch
EVENT
INSTRUMENT
TEMPO
240
VOLUME
60
MIN GAP (ms)
0
STEPS
Edits save automatically · top row = highest pitch (C5) · bottom row = C4
▦ SPRITE EDITOR
click cells to paint · auto-saves on every change · 16×16 single frame for now
GAME
SLOT
ACTION
PREVIEW
PALETTE
CUSTOM
Edits save automatically. Empty bitmaps fall back to each game's default look.
Multi-frame animation, onion-skin, share/import packs are next session.